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Old Jun 24, 2005, 04:05 PM // 16:05   #1
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Default Rebalance for the PVE side of Guild Wars

Anet please read.

Once the PVP update goes out for their unlocking problems can you take a good hard look at the mess the PVE side has been left with since the Rune trader was introduced for them.

As in many posts regarding the Rune Trader I have now come to the conclusion that finding a Gold Salvage Item isnt worth the time looking for them.

I am now using a normal salvage kit's on a gold salvage item because the possibility of getting 2 steele ingots will be worth more than a Superior tatics rune that will sell for 195 gold if im lucky.

There is only a market for 2 runes Vigor and Absorbs the rest isnt worth the parchment they are written on

In my opinion Runes should have a base Price

Minors 200-500 Depending on market and type
Majors 1000-2000 Depending on market and type
Superiors 3000-5000 Depending on market and type

So at least I know the hours put in looking for a gold drop will be at least 3k for the effort not 200g.

All the talk about the economy is it really going to make a difference to the so called Guild Wars economy. IMO That was killed off along time ago

How the hell am I supposed to save for 75k armour or the Fissure Obsidian Shard armour if I can't sell runes to the trader for a decent price.

Whats everyone elses CONSTRUCTIVE thourghts on this issue
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Old Jun 24, 2005, 04:11 PM // 16:11   #2
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I agree with the base price scheme for runes when selling them back. I personally don't mind farming at all, but knowing that even if I find a purple or gold drop, and do secure a rune, I'm more inclined to just get the iron or steel for armor later in the game.

I know this issue has been beaten to death, but those with old money (before such patches were applied) really don't care whether the traders there and those trying to obtain new money have seen something that would have once granted them a few plat now be virtually worthless when not doing a player-to-player trade.*

*the preceeding was based on a personal assumption, no fact.
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Old Jun 24, 2005, 04:15 PM // 16:15   #3
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My thought is to just leave it alone. I don't mind picking up a small rune now and then for different characters. Usually I just get my own. I don't want them rare so that farmers can make a profit from me.

I've never bought or sold anything in this game and I'd like to keep it that way. If you want to farm and sell that's great but I don't want to be forced to pay for your lack of adventure with my free time.
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Old Jun 24, 2005, 04:21 PM // 16:21   #4
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you've never bought or sold anything? what do you do with the useless crap you pick up?
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Old Jun 24, 2005, 04:22 PM // 16:22   #5
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I would set a base price but not limit how high it can go. Kind of like the materials.
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Old Jun 24, 2005, 04:26 PM // 16:26   #6
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I think the idea WAS to take out the value, and STOP people for farming so that everyone can access these runes.. not just those people who have the time to farm.

Your complaining about not being able to do something which, to me, they deliberatly wanted to stop.

Rune drops are not there to make you rich :-/

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Old Jun 24, 2005, 04:30 PM // 16:30   #7
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THe OP has also forgotten one simple fact. ANet does NOT want us farming. hey intend for us to get our drops by play through the maps and not the traditional farming of monster x to get stuff routine. THey've made it pretty clear that they tend to look down on players that find ways to take advantage of others through extensive farming.

I do think it would be kinda nice of they did have some sort of base price for runes of specific types, but the market econemy we have now works ok as well.

Bottom line... Go out and play the game as it was intended.. Don't go out thinking you are SUPPOSED to find a damn thing outside of quest items and you'll do just fine. Drops are rewards for playing and rare drops should be just that RARE.. not necesarily expensive.
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Old Jun 24, 2005, 04:40 PM // 16:40   #8
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Quote:
Originally Posted by asdar
but I don't want to be forced to pay for your lack of adventure with my free time.
Lost me on that qoute

Nobodys forcing you to pay? Im just asking that they give a fair price for runes not just the standard 25g for everything.

Same goes with Weapon upgrades that sell for a standard 25g no matter if its a Fortitude wrapping +14 or a +45.

Now these prices cant be set to market demand because you cant buy them back.

And I have plenty of adventure. Thats all thats left for a lvl20 PVE player that has completed it all and have nothing left to do than farm and explore out as far as possible.

but wheres the incentive to carry on playing and exploring for good drops when I only get 200g for a very rare gold drop.

Now a standard price thats guaranteed for a Superior would be more appealing for us to carry on playing and searching them out.
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Old Jun 24, 2005, 04:48 PM // 16:48   #9
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i found that i got much richer in the game not from farming but playing. i would farm and sell runes and sit and wait, what seemed like forever for someone to buy them. then i would do quests and find a bow or axe or sword or hammer that i could instantly sell to a guy for 100k and a sigil thats the way to do it. seriosly the people that keep talking about how farming brings nothing anymore are they doing quests in the ring of fire and tunderhead keep where godly rares rarely drop? acctually play the game and get to the end and youll find that you have 2.5 k just picking up gold with a party of 8 and prolly alot of crafting supplies and at least 2 weapons.
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Old Jun 24, 2005, 05:02 PM // 17:02   #10
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People buying things because they are 'gold' and 'rare' does not lead to a good economy. If nobody wants it, nobody will buy it. Raising the minimum price on items nobody is going to buy will result in an increase of gold going into the economy with none going out, lowering the value of gold overall and resulting in inflated prices for all other items, screwing the economy even more.

Just because Anet killed off rune farming, it doesn't mean getting gold is impossible. One thing people farm nowadays are Ectoplasms and Obsidian Shards. They sell for several thousand gold each and are a lot more common than gold armour pieces.

If you are only playing for the item drops (which is what I'm getting from your post) then it makes me wonder if you are actually having fun at all, but I'll just leave it at that.

BTW a lot of the 'useful' superior runes sell above the prices you've listed anyway, so I don't see any change needed there. People are only whining because they can't sell their worthless Superior Rune of Fast Casting and want Anet to screw the economy over so they can get their 5k gold or whatever the hell it is they want.
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Old Jun 24, 2005, 05:08 PM // 17:08   #11
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Quote:
Originally Posted by Snowman
I think the idea WAS to take out the value, and STOP people for farming so that everyone can access these runes.. not just those people who have the time to farm.

Your complaining about not being able to do something which, to me, they deliberatly wanted to stop.

Rune drops are not there to make you rich :-/

The Snowman
So tell me how we are suppose to purchase the Underworld armour and all the Materials to go with it. I made a rough calculation of 300k needed and im not suppose to farm to raise gold for it. Or sell rare runes I have found at a decent price to acheive it.

if I take henchies along they share the 100gold pick up's. 8 gold per pick up

Even rare weapons and items dont fetch that much due to the available money not being available anymore (Ahh economy is nearley under control)

But the prices for the Ultimate armour's will be well out of reach for the new players who were not around to sell their Superiors for 50k in the early days

Maybe we need a guild wars national lottery because that seems the only way we will reach 300k gold now.

And if you find a money making scam that can make you 300k you will get Banned Farm for it you will get nerfed.

Maybe ANET could introduce a beggar proffesion so you can sit near the exits of outposts begging for "Small Change Guv"
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Old Jun 24, 2005, 05:16 PM // 17:16   #12
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Well a lottery may not work (or it may), but as many have suggested a casino or large gold sink would be fun

Not the best example, but look at how much time people spent in the Casinos of Las Venturas (GTA: SA) just making money and having fun and somewhat ignoring the main storyline for a while?
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Old Jun 24, 2005, 05:26 PM // 17:26   #13
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Quote:
Originally Posted by Sandman Uk
So tell me how we are suppose to purchase the Underworld armour and all the Materials to go with it. I made a rough calculation of 300k needed and im not suppose to farm to raise gold for it. Or sell rare runes I have found at a decent price to acheive it.

if I take henchies along they share the 100gold pick up's. 8 gold per pick up

Even rare weapons and items dont fetch that much due to the available money not being available anymore (Ahh economy is nearley under control)

But the prices for the Ultimate armour's will be well out of reach for the new players who were not around to sell their Superiors for 50k in the early days

Maybe we need a guild wars national lottery because that seems the only way we will reach 300k gold now.

And if you find a money making scam that can make you 300k you will get Banned Farm for it you will get nerfed.

Maybe ANET could introduce a beggar proffesion so you can sit near the exits of outposts begging for "Small Change Guv"

LOL. I forget which outpost I was in...but It was of the earlier on outposts and there was a gentleman warrior sitting in the corner with no clothes on telling tales about being ripped off by some noob and begging for change...it was the funniest thing I've seen in GW yet...I'll never forget that poor guy
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Old Jun 24, 2005, 05:27 PM // 17:27   #14
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I'm flat out broke

I need money...

this one guy said he'd sell me a shortbow (which was purple, max dmg, icy) for 20k...

I dont think I'm ever goin to get that...

also when I 'farmed' at prophets path (okay if you want small change) you get about 300 goin from amnoon killin everything until you reach the first teleporter...

I did that to get a celestial sigil
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Old Jun 24, 2005, 05:29 PM // 17:29   #15
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Quote:
Originally Posted by Corwin_Andros
Bottom line... Go out and play the game as it was intended.. Don't go out thinking you are SUPPOSED to find a damn thing outside of quest items and you'll do just fine. Drops are rewards for playing and rare drops should be just that RARE.. not necesarily expensive.
I "play the game as it was intended". Doing so yields next to nothing. It's bad enough that I actually noticed how bad it was and started to keep track of the gold/hour I earn "just playing the game as it was intended".

I'm currently earning 125g per hour of play (15,000g/120 hours). That is 100% unacceptable and I'll tell you why: I want to buy the 15k armor eventually. Just to cover the cost of the armor, not including materials, I would have to play for 600 hours (75,000g/125g per hour). Sorry, but the fact is there isn't enough content to warrant playing the game for 600 hours.

The effort:reward ratio is totally F'ed. ANet wanted to curb farming; wants us to be able to earn what we need "just playing the game as it was intended". Ironically, the changes they've introduced thus far have achieved the exact opposite of what they wanted: it's not possible to earn what we need "just playing the game as it was intended" which forces us to farm.

Totally F'ed.

EDIT: I just realized that my gold/hour isn't entirely fair. I did not take into account the money spent on armor, ID and salvage kits before starting to keep track (duh, right?) Anyway, that would change it to about 22,000 gold earned. To be really fair I have to add in the hours I've played the past couple of days so that would change to 128 hours or so.

22,000g / 128 hours = 172 gold / hour of play or 436 hours to earn enough for the 15k armor if I didn't buy anything in the meantime.

Last edited by Ba Ne; Jun 24, 2005 at 05:43 PM // 17:43..
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Old Jun 24, 2005, 05:30 PM // 17:30   #16
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The only way ANet will make money from this game is if people stick around and are interested enough to buy the expansion packs. If EVERYONE was able to Ascend and have Infused armor sooo quickly, well, there goes the staying power of this game. It's not supposed to be a weekend-and-then-you're-done game. Now they have just slowed it down. Enjoy the ride. Make your money the old fashioned way...kill kill kill, explore, and realize you are not going to get 100k for something easy anymore. Not saying that it's wrong or right, but that's the way it is going to be.


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Old Jun 24, 2005, 05:31 PM // 17:31   #17
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Quote:
Originally Posted by Syno
The only way ANet will make money from this game is if people stick around and are interested enough to buy the expansion packs. If EVERYONE was able to Ascend and have Infused armor sooo quickly, well, there goes the staying power of this game. It's not supposed to be a weekend-and-then-you're-done game. Now they have just slowed it down. Enjoy the ride. Make your money the old fashioned way...kill kill kill, explore, and realize you are not going to get 100k for something easy anymore. Not saying that it's wrong or right, but that's the way it is going to be.


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uhm...doesn't what you just said go completely against everything ANet has said about this game NOT BEING ABOUT GRIND!
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Old Jun 24, 2005, 05:38 PM // 17:38   #18
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Yup, but you need to farm gold, to actually buy something! and Ba Ne where are you in teh game if you're only makin 125g/hour I think that there's something wrong if you're far in the game... does that include drops?
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Old Jun 24, 2005, 05:43 PM // 17:43   #19
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I would actually wait and see, you are all watering the fireman on a illussionary fire atm.
There may be an influx of runes from PvP that keep prices down, who knows, they may stock traders with minor and major runes as default and leave the superiors as easter eggs for PvE players to find.
The may just unlock a rune for PvP and not actually give you the rune. Then have access to pvp trainer in the arena areas that allows you to mod equipment based on what you have unlocked rather than actually have any reward items in your inventory.

I am sure that the have a battleplan and I suspect like most games it was released before the developers where 100% and the bits that they wanted to add in beta they are now adding now. It is the publisher that decides the release date in the majority of cases. A.net are doing good so far and they are dealling with all the issues that the general public are throwing at them.
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Old Jun 24, 2005, 05:48 PM // 17:48   #20
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Quote:
Originally Posted by Shadow_Avenger
I would actually wait and see, you are all watering the fireman on a illussionary fire atm.
There may be an influx of runes from PvP that keep prices down, who knows, they may stock traders with minor and major runes as default and leave the superiors as easter eggs for PvE players to find.
The may just unlock a rune for PvP and not actually give you the rune. Then have access to pvp trainer in the arena areas that allows you to mod equipment based on what you have unlocked rather than actually have any reward items in your inventory.

I am sure that the have a battleplan and I suspect like most games it was released before the developers where 100% and the bits that they wanted to add in beta they are now adding now. It is the publisher that decides the release date in the majority of cases. A.net are doing good so far and they are dealling with all the issues that the general public are throwing at them.

you're assuming that ArenaNet has a plan of some sort....when that truth of the matter is that they're most likely flying by the seat of their pants with absolutely no regard for how changes are going to affect the game in the long run. I can only imagine the sense of importance the guys at ArenaNET are having....rushing around...working 14 hour days...skipping lunch break...ALL to put that next patch out....I fear for the sense of failure they'll endure when all those patches ruin a game they worked so hard to create.
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